Over 85 million VR Head Mounted Displays will be shipped by 2027
The past hope of substantial Virtual Reality (VR) growth is now coming to fruition. Thanks to current developments and market involvement, VR is now approaching critical mass. This momentum comes from new hardware and content releases, accelerating enterprise value recognition, and a significant metaverse wild card. According to global technology intelligence firm ABI Research, over 85 million VR Head Mounted Displays (HMDs) will be shipped in 2027 across consumer and enterprise segments, creating a US$100 billion VR market that includes hardware, software, and services.
“Expectations have been high in VR for years, and even decades, without notable growth to show. That growth is finally coming over the next five years,” says Eric Abbruzzese, Augmented and Virtual Reality Research Director with ABI Research. “The barrier to entry is lower than ever, all while content performance and user experience have improved dramatically. This growth is also actionable across ecosystems, not just for consumers, gaming, or enterprises with a budget. Accessibly priced VR headsets now offer full-fledged functionality, replete with a high quality and growing content ecosystem.”
Apple and Meta will dictate the face of the VR market over the next two years, at least in terms of adoption and user volume. While confirmed details are scarce on Apple’s plans, the company’s anticipated VR entrance is in 2023. Meta has been dominating the VR ecosystem with its Quest 2 headset; the Quest Pro, along with updated devices more in line with the Quest 2’s price and target market, will come. While the company’s software and service ambitions with the metaverse are still crystallizing, its hardware ecosystem is robust. ABI Research sees standalone HMDs remaining the dominant form factor over the next five years, making up over 85% of total shipments in 2027. Tethered devices make up a smaller percentage, but Sony’s PSVR2 will spur interest as an accessible gaming device with a sizeable potential install base. Qualcomm’s ambitions in VR are also significant, and the potential for mobile device-based “viewer” HMDs is also growing.
“Despite expected significant growth, economic headwinds still play a role and will impact virtual reality adoption, especially if inflation and global concerns continue through 2023. The theoretical total market size in the short term is smaller than its possible maximum, with consumers and enterprises hesitant or unable to invest in an expensive ecosystem. However, two factors minimize this impact: the intrinsic maturity and value of VR is higher than ever, and outright market growth outpaces these headwinds,” concludes Abbruzzese.
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